Website

Primož Stopar

Senior Game Developer & Software Engineer

primoz@stopar.dev +386 70 132 787 Maribor, Slovenia github.com/Paxios linkedin.com/in/primoz-stopar

Profile

Senior game developer and software engineer with 6+ years of professional experience delivering interactive products across game development, backend services, mobile, and web. Experienced throughout the development lifecycle, from rapid prototyping and gameplay systems to performance optimization, LiveOps, A/B testing, and backend integrations. Brings hands-on experience prototyping games with state-of-the-art AI models and a strong focus on scalable, high-performance player experiences.

Technical Skills

Game development: Unity, C#, Shader Graph, HLSL, Java, LiveOps, A/B Testing

Backend: Java, Spring Boot, Maven, Microservices

Mobile & web: Kotlin, Jetpack Compose, Dart, Flutter, JavaScript, React, HTML, CSS

Data & platforms: SQL, NoSQL, MySQL, MongoDB, Blockchain, Solidity

Professional Experience

Self-Employed Software Developer

Primož Stopar s.p.

  • Currently working independently as a self-employed software developer.
  • Work with Enigma Gaming on their new games.

Senior Game Developer

Enigma Gaming

  • Develop next-generation three-pot slot games for physical gaming machines.
  • Optimize a custom-built game engine and develop shaders for game features.
  • Partner with artists to bring game visuals into production and support GLI certification activities.

Game Developer

Outfit7

  • My Talking Hank: Islands: Worked across the full project lifecycle, from the initial prototype through the LiveOps phase; implemented animal AI; built Watermelon Merge, the game's best-performing minigame; improved performance through pooling, culling mechanisms, and shader debugging; and owned island logic.
  • My Talking Angela 2: Worked with an internal C++ engine, took ownership of progression A/B tests, delivered LiveOps reskins, and resolved long-standing legacy defects.
  • R&D and LiveOps: Prototyped a game using state-of-the-art AI models, developed internal LiveOps tools, and contributed updates for Talking Tom Gold Run and Hero Dash.
  • Collaborated closely with producers, product owners, QA, artists, and partner departments through development and release cycles.

Java Software Engineer

Setcce

  • Developed a proof of concept integrating Ethereum and Hyperledger networks into a core system.
  • Implemented secure storage of signatures and documents on a ledger network after signing.

Projects

Talking Tom Gold Run

Contributed LiveOps and development updates for the mobile game. Google Play

Talking Tom Hero Dash

Contributed LiveOps and development updates for the mobile game. Google Play

My Talking Hank: Islands

Worked from prototype through LiveOps, building NPC AI, gameplay features, and performance improvements. Google Play

My Talking Angela 2

Worked on progression A/B tests, LiveOps reskins, and legacy fixes. Google Play

3-Pot Slot Games

Developing new physical-machine slot games at Enigma Gaming, including engine and shader work.

UNO Score Counter

Mobile score-tracking app for UNO, positioned as a market-leading product. Google Play

Motion into 3D Models

Master's thesis focused on AI and motion applied to 3D models. Thesis

LoL Region Prediction

Machine-learning and data project for predicting League of Legends regions. GitHub

CLI Slot Machine

Command-line slot machine created as an expertise test for slot games. GitHub

Education

Master's Degree, Informatics

University of Maribor, Faculty of Electrical Engineering and Computer Science

Bachelor's Degree, Informatics

University of Maribor, Faculty of Electrical Engineering and Computer Science